MARK OF THE RAM


CLIENT

Kurosu Development

SERVICES

Full-Cycle Development

PLATFORMS

PC, Playstation 5, Playstation 4, Xbox Series X, Xbox One, Nintendo Switch

GENRE

Survival Horror

ABOUT THE GAME

Mark of The Ram™ is a Third Person Survival Horror game set in 1950s America. Players play as Barbara Peterson, a normal 1950's housewife haunted by a past indiscretion. Barbara is suddenly thrust into a terrifying ordeal when she is abducted by a mysterious cult that somehow knows what she wants to keep secret and taken to a remote hotel in the Colorado wilderness. Marked with a ram symbol in a mysterious occult ritual she escapes to the nearby Mount Aries National Park where dawn never comes. Hunted by the cult and their elite enforcers, "The 7 Deadly Sins", Barbara must break through the magical barrier that has trapped all within the park’s boundaries.

Deep within the chaos of a cosmic conflict between good and evil that she barely understands, Barbara needs to find allies as she seeks to unravel the mysteries of the forest as her new supernatural powers and belly grow. Trapped inside this endless night Barbara struggles to escape never knowing who to trust and encounters a vast array of characters such as “The Greaser” Jimmy Kowalski, “The Park Guide” Audrey Denver, and the “Half-Demon Private Eye” Rex Rouge. With the clock ticking will Barbara stay true to herself or lose herself in the violent unforgiving night of the wilderness now that she bears the Mark of The Ram™?

OUR WORK

Midnight Forge was hired by Kurosu Development to bring "The Mark of The Ram" to life in Q3 of 2023. The agreed work started with a standalone game mode for the game featuring a single player experience with polished wave-based gameplay. The client was pleased with this delivery and after some feedback and iterations the work began on the demo for "The Mark of The Ram". As the work is ongoing we are unable to share much details until more has been approved or announced by the client but we can say its comprising of daily active development and constant reports and feedback sessions with the client to ensure the perfect delivery but moving on to our plans after the demo.

As the game is not yet released, specific details around features and other work have been omitted to respect the clients wishes and our confidentiality agreement.